const uint8_t level25 [] PROGMEM = {
// Tiles
0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0x3F, 0x00, 0xFC, 
0x0F, 0x00, 0xF0, 0x07, 0xC0, 0xE0, 0xC7, 0xFF, 0xE0, 
0xC7, 0x1F, 0xC0, 0x3F, 0x00, 0xC0, 0x3F, 0x00, 0x87, 
0x01, 0x18, 0x87, 0x01, 0x18, 0xBF, 0x01, 0xFF, 0xBF, 
0x03, 0x03, 0x80, 0x01, 0x00, 0x80, 0x19, 0x00, 0x80, 
0x19, 0xF0, 0x8F, 0x03, 0xF6, 0xCF, 0xC3, 0x36, 0xC0, 
0xC7, 0x30, 0xE0, 0x07, 0x3C, 0xE0, 0x01, 0x0C, 0xF0, 
0x39, 0x00, 0xFC, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 
// Objects
0x15,0x01,0x52,0x0B,0x52,0x0A,0xB1,0x0B,0x70,0x0E,0x09,0x90,0x26,
0x6F,0x11,0x0C,0x6F,0x0E,0x08,0x8F,0x29,0x8E,0xEC,0xCD,0x0E,0x8C,0xEC,
0xAB,0x16,0xAA,0x16,0x4A,0x0F,0x4A,0x0E,0x4A,0x0D,0x86,0x4D,
0x26,0xE3,0x84,0xE6,0xA3,0x09,
// EoL
0xFF
};